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	<title>Comments on: Many-worlds Immortality and the Simulation Argument</title>
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	<link>http://hyper.to/blog/link/many-worlds-immortality-and-the-simulation-argument/</link>
	<description>Fast Forward</description>
	<lastBuildDate>Sat, 12 Nov 2011 14:35:32 +0000</lastBuildDate>
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		<title>By: Jason</title>
		<link>http://hyper.to/blog/link/many-worlds-immortality-and-the-simulation-argument/comment-page-1/#comment-9624</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Sat, 12 Nov 2011 14:35:32 +0000</pubDate>
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		<description>John, these are my thoughts exactly. I wonder if you could link me to somewhere I can read more of, or discuss, these thoughts and ideas?  

It does seem highly unlikely, assuming MWI and quantum immortality to be correct, that we are experiencing the &#039;first instance&#039; of progression into a posthuman paradigm. Re-living a simulated version of it seems almost infinitely more probable. 

I wonder how different to the &#039;first instance&#039; this reality actually is?</description>
		<content:encoded><![CDATA[<p>John, these are my thoughts exactly. I wonder if you could link me to somewhere I can read more of, or discuss, these thoughts and ideas?  </p>
<p>It does seem highly unlikely, assuming MWI and quantum immortality to be correct, that we are experiencing the &#8216;first instance&#8217; of progression into a posthuman paradigm. Re-living a simulated version of it seems almost infinitely more probable. </p>
<p>I wonder how different to the &#8216;first instance&#8217; this reality actually is?</p>
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		<title>By: John Laurie</title>
		<link>http://hyper.to/blog/link/many-worlds-immortality-and-the-simulation-argument/comment-page-1/#comment-9622</link>
		<dc:creator>John Laurie</dc:creator>
		<pubDate>Sat, 03 Sep 2011 02:39:27 +0000</pubDate>
		<guid isPermaLink="false">http://hyper.to/blog/link/many-worlds-immortality-and-the-simulation-argument/#comment-9622</guid>
		<description>I think you have to look at it from a first person perspective.

Many Worlds seems to guarantee first person immortality. But a big objection raised to this is why I/we finf myself/ourselves of normal age as due to random sampling we should be of ridiculously advanced age.

We appear to live in an age where rapid developments in technology may be leading to a &#039;technological singularity&#039; in the near future. This may involve full immersion virtual reality and mind uploading.

Many Worlds and QM makes this almost inevitable as this method of survival is far more probable than surviving a large meteor strike, a global nuclear war, or a plague. These things are eliminated from our likely first person experience stack, so to speak.

So, fast foreward into the future (near or distant) and we are technologically advanced.....but BORED! We hanker for the good old days when we were young again. So we simply plug into a simulation called the late 20th/early 21st century&#039;.

I supect there are two versions of such a programme. One where we realise we are in a simulation, and one where we don&#039;t. When we complete this one (where we don&#039;t know) we may then choose to re-enter bits of it with the knowledge that its just a simulation and play around in it. Maybe relive old experiences and do things differently.

And when we get bored with that....go back into a full scale virtual life with no prerequisite knowledge again. Just pick it off the shelf at a future Tesco, take it home, plug in and play for 70 years or whatever.

That, with a great probability, is where we are now.</description>
		<content:encoded><![CDATA[<p>I think you have to look at it from a first person perspective.</p>
<p>Many Worlds seems to guarantee first person immortality. But a big objection raised to this is why I/we finf myself/ourselves of normal age as due to random sampling we should be of ridiculously advanced age.</p>
<p>We appear to live in an age where rapid developments in technology may be leading to a &#8216;technological singularity&#8217; in the near future. This may involve full immersion virtual reality and mind uploading.</p>
<p>Many Worlds and QM makes this almost inevitable as this method of survival is far more probable than surviving a large meteor strike, a global nuclear war, or a plague. These things are eliminated from our likely first person experience stack, so to speak.</p>
<p>So, fast foreward into the future (near or distant) and we are technologically advanced&#8230;..but BORED! We hanker for the good old days when we were young again. So we simply plug into a simulation called the late 20th/early 21st century&#8217;.</p>
<p>I supect there are two versions of such a programme. One where we realise we are in a simulation, and one where we don&#8217;t. When we complete this one (where we don&#8217;t know) we may then choose to re-enter bits of it with the knowledge that its just a simulation and play around in it. Maybe relive old experiences and do things differently.</p>
<p>And when we get bored with that&#8230;.go back into a full scale virtual life with no prerequisite knowledge again. Just pick it off the shelf at a future Tesco, take it home, plug in and play for 70 years or whatever.</p>
<p>That, with a great probability, is where we are now.</p>
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		<title>By: Anonymous</title>
		<link>http://hyper.to/blog/link/many-worlds-immortality-and-the-simulation-argument/comment-page-1/#comment-9336</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sun, 18 Nov 2007 22:53:08 +0000</pubDate>
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		<description>I totally agree with the connection.  I&#039;m bouncing around the idea of simulation independence - let me know what you think:

http://calum-opinion.blogspot.com/2007/11/simulation-independence.html</description>
		<content:encoded><![CDATA[<p>I totally agree with the connection.  I&#8217;m bouncing around the idea of simulation independence &#8211; let me know what you think:</p>
<p><a href="http://calum-opinion.blogspot.com/2007/11/simulation-independence.html" rel="nofollow">http://calum-opinion.blogspot.com/2007/11/simulation-independence.html</a></p>
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		<title>By: Mike Treder</title>
		<link>http://hyper.to/blog/link/many-worlds-immortality-and-the-simulation-argument/comment-page-1/#comment-9278</link>
		<dc:creator>Mike Treder</dc:creator>
		<pubDate>Fri, 28 Sep 2007 17:03:48 +0000</pubDate>
		<guid isPermaLink="false">http://hyper.to/blog/link/many-worlds-immortality-and-the-simulation-argument/#comment-9278</guid>
		<description>Nice connection between Many-worlds &amp; Simulation -- I hadn&#039;t thought of it that way before!</description>
		<content:encoded><![CDATA[<p>Nice connection between Many-worlds &amp; Simulation &#8212; I hadn&#8217;t thought of it that way before!</p>
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